Saturday, 7 March 2009

More faffing with background design


Here's a reverse angle of Dane Geld in Graham's front yard.

8 comments:

James said...

looks good, would softer shadows look better or would they not be as stylised? also you could try adding a normal map to the bricks and tiles. Just ideas feel free to ignore

Mike said...

I haven't experimented much with the lighting yet, so the shadows are just as they came out. You're right, I should try a softer light.

What do you mean by a "normal map"? I'm a beginner at 3D texturing; never heard that term.

James said...

Normal maps are similar to bump maps in that they create extra details in shadowing at render time without creating extra geometry, Bumpmaps use a black and white values representing errm.. http://en.wikipedia.org/wiki/Bump_mapping I think that explains it better than I could.

James said...

just made s quickie in blender with a bump mapped wall and some lighting that I kinda got carried away with, http://speedmodeling.org/smcfiles/oblenob_garden.jpg

Mike said...

Ooh, I like that. Much better floor texture than mine too.

James said...

CG Textures a great resource for textures and inspiration :) I got both the textures I used from there.

Mike said...

Excellent link, thanks for that. I always get textures from Mayang.com, but they don't have as many.

James said...
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